« Posts under Work

I Now Wear Glasses

I’ve had a PC since the summer vacation before my freshman year in high school. Since then I’ve been in front of a computer every day of my life. I’ve never had any (serious) eye problems, and I currently have a 25/25 vision. But lately, I’ve been having severe headaches when I’m in front of the PC for extended periods of time, and my eyes become strained to the point of it being unbearable. I’ve heard and read about the awesome Gunnar glasses that protect your eyes when using a computer or playing video games (and they look really awesome), and I wanted one for quite some time now but it’s only available in the US and I don’t have any means to get my hands on one of them. So I just tried to find the best alternative.

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Professionalism

Before anything else, I’d like to point out that I am no saint. I have probably broken most of what I’ve written down in this post, so save your hypocritical remarks.

If you’re a game developer like me, or any professional for that matter, then read on. This post is for you guys. Bato-bato sa langit, tamaan huwag magagalit.

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My Own Essential Apps

I’ve had an iPod Touch since 2009. I don’t buy a lot of apps except those needed for work/research. But I did buy some select apps that I use on a regular basis. If I were to choose my top 3 apps for my device, these would be my picks:

On my iPod Touch (iOS)

iBear Money
This app is an really useful expense tracker app. I bought this app on sale at $4.99, if I remember correctly. It’s quite handy for tracking all of my income and expenditures. It has a lot of nifty features like reports and charts. It’s also a bit easy to know what you’re looking for because of all the icons that you can use for every category.

The only downside of iBear Money is the cluttered interface. And there’s just too many layers of information before you can get to where you want to go. I guess that’s what you get for a comprehensive expense tracker software. But nonetheless, I was happy with this app.

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How a Dream Came True

Back in 1997, on a hot sunny afternoon in school, me and my friend were talking about an awesome game called Diablo.

Alan: Dude, ang ganda ng Diablo!
Carl: Syempre, Blizzard yan eh.
Alan: Hmm. Tingin mo, possible tayong makagawa ng game in the future?
Carl: Sige, mangarap ka lang.
Alan: Aba, malay mo.

Nine years later, I became a game designer.

That’s the great thing about dreams; the ones that you want the most tend to become reality.

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My Notebook of Ideas

As someone who spends a lot of time thinking and daydreaming about almost anything (most of the time unproductively, unfortunately), it’s quite handy to have something in hand to jot down the more significant figments of my imagination.

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Working From Home

I’ve been working from home since our company started last year. I’ve only been familiar with this kind of setup for about a month when I worked as a freelance game designer three years ago. Almost a year in at staying at home, I’ve come to realize that though the setup might sound “nice” at first, it’s not really all that wonderful, mostly because I’m not really employed or working freelance and have a salary, but rather handling a business – which makes all the difference, believe me.

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A Biweekly Workflow

Creative output is based on inspired thought, and you can’t force inspired thought (at least for me). It’s one of the things I’ve learned while working in a creative industry, which focuses a lot on concepts and ideas and whether they would be fun or not. Since entering game development in 2006, I’ve learned to cope with the deadlines and milestones of projects that come my way, which are sometimes a bit unrealistic. But out of the frustrations of scheduling blunders and development hurdles, a realization emerged about my own creative workflow. It’s something I’ve been doing for the past 5 years in game development, whether consciously or subconsciously, that somehow worked for me, so far. »Read More

New Year, New Hope, New Challenges

Goodbye 2010! Hello 2011! Yeah I know, this post is already a week late, but then again this blog wouldn’t be Idlectic if my posts were on time. Anyway, we have again survived another year of ups and downs. We laughed, we cried, we felt pain, we caused pain, we triumphed, we failed, we have undergone the perennial phase of change. I can cram a lot of new year quotes and phrases but that would be monotonous. And I might find it too boring to write and boring to read. So I won’t. Instead, I’ll write about 2010 from my point of view, and my perception of 2011; It’s probably more boring but I’m going to write it anyway.

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Our First Game

Just wanted to post something about our new game Puckerz, a game for the iPhone and iPod Touch. It will be released sometime in the first quarter of 2011. Visit the official website here.

Puckerz is being developed by Groundbreaking Games.